Rise of the RuneLords
Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Very few goblins have the drive to build structures of their own. Coastlines are favored, as goblins are quite fond of sifting through junk and flotsam in an unending quest to find treasures among the refuse of more civilized races.
Goblin warrior 1
NE Small humanoid (goblinoid)
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6; BAB +1
Init +6; Senses darkvision 60 ft.; Perception –1
Speed 30 ft.
Languages Common, Goblin
AC 16, touch 13, flat-footed 14 (1)
Fort +3, Ref +2, Will –1
Melee Dogslicer +2 (1d4/19–20)
Ranged Short Bow +4 (1d4/×3); range 60 ft.
FEATS & SPECIAL QUALITIES
Improved Initiative +4 bonus to initiative
Ride 4 racial), Stealth 4 racial), Swim +4