You found a wealth of information in this session leading up to the potential infiltration and elimination of the goblin fortress Thistletop.
Thassilonian coins – found out that a few collectors from Magnimar are willing to offer 1200 gold per coin.
Wand of Shocking Grasp – Azlantian created – can not be recharged but is much more powerful than modern day wands. Those that use it can be stunned as the magic is more powerful and something that takes time to control.
The group decided to donate the coins to the capital library in Magnimar in exchange for viewing the ancient book and other items that pre date the Earthfall. This will take approxiamately 9 days.
The smuggler tunnels under sandpoint ran to the Catacombs of Wrath (which Durrum and Mezzano has bricked up), a branch towards the Turandarok River which was a dead end, and then the Northeast branch that extended a few thousand feet north of Sandpoint onto the cost. There was a secret door at the end of this branch and seems to be where some of the goblins entered Sandpoint. The town is commissioning to have Iron doors created to shut off the tunnels to the Glassworks factory and only use to evacuate townsfolk if needed.
Following the goblin and horsetracks from the smuggler tunnels you arrive at Nettlewood – home of Ripnugget and the Thistletop goblins. The thistles are potent as a few party members have some temporary dexterity damage. You come across a group of mounted goblin scouts and take care of them pretty handily. You then come across a camp built into the thistles containing 3 goblin commanders and a warchanter – this seems to be the next shift of scouts. The Blackjack succumbs to hideous laughter leaving Durrum alone to battle all four goblins. Durrum takes a few hits and fakes death as the rest of the party engages. The warchanter escapes and while making camp for the night you hear a number of horns (from east, north, and west). Search squads looking for you. As they get closer you decide to return to Sandpoint not feeling comfortable taking on 3 goblin hordes.
The next morning you are summoned by Mayor Deverin and the Sheriff to meet them at the town hall. The sheriff informs you that he was able to acquire 8 experienced guards from Magnimar and has 3 new volunteers from town. He should be able to work the shifts and rotate the resources so that 8 guards are on duty 24×7. Mayor Deverin lets you know that Titus Scarnetti has petitioned the Mercantile League to evict the Lonjiku’s membership due to treason against the town of Sandpoint. She asks that you try to convince the Valdemar family to side with the Lonjiku’s in order to split the vote and at that point Mayor Deverin would be able to make the decision on eviction. But the main reason the Sheriff and herself has summoned you here today is to recruit you. She explains that she is not a patient person and will not let Sandpoint be a target. She wants you to take care of the goblins. She offers each of you 500 gold. As you accept she hands each of you a small jewelry container that has a necklace – she states that this should help in your time of greatest need. She also turns very angry (as red heads will) and demands that after defeating Thistletop she wants you to burn it. She wants a pillar of fire so high that the Bugbears of Devils Platter and the Worgs of Whisperwood Marsh see this in the midnight sky and will know that if you f@#$ with Sandpoint death will find you.
It’s early morning – you are guessing Thistletop is still on alert from the previous night. Discuss what you plan to do, items you need to purchase, and if you are going to wait to attack Thistletop.
You received 750 xp. Both Durrum (finding secret door) and Fildago (disbelieving ghost sound) receive a hero point.